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=== Blinded ===
=== Blinded ===
A blinded creature can’t see and automatically
* A blinded creature can’t see and automatically
fails any ability check that requires sight.
fails any ability check that requires sight.
Attack rolls against the creature have advantage,
* Attack rolls against the creature have advantage,
and the creature’s attack rolls have disadvantage.
and the creature’s attack rolls have disadvantage.




=== Charmed ===
=== Charmed ===
A charmed creature can’t attack the charmer or
* A charmed creature can’t attack the charmer or
target the charmer with harmful abilities or
target the charmer with harmful abilities or
magical effects.
magical effects.
The charmer has advantage on any ability check to
* The charmer has advantage on any ability check to
interact socially with the creature.
interact socially with the creature.




=== Deafened ===
=== Deafened ===
A deafened creature can’t hear and automatically
* A deafened creature can’t hear and automatically
fails any ability check that requires hearing.
fails any ability check that requires hearing.


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=== Frightened ===
=== Frightened ===
A frightened creature has disadvantage on ability
* A frightened creature has disadvantage on ability
checks and attack rolls while the source of its fear
checks and attack rolls while the source of its fear
is within line of sight.
is within line of sight.
The creature can’t willingly move closer to the
* The creature can’t willingly move closer to the
source of its fear.
source of its fear.


=== Grappled ===
=== Grappled ===
A grappled creature’s speed becomes 0, and it
* A grappled creature’s speed becomes 0, and it
can’t benefit from any bonus to its speed.
can’t benefit from any bonus to its speed.
The condition ends if the grappler is incapacitated
* The condition ends if the grappler is incapacitated
(see the condition).
(see the condition).
The condition also ends if an effect removes the
* The condition also ends if an effect removes the
grappled creature from the reach of the grappler
grappled creature from the reach of the grappler
or grappling effect, such as when a creature is
or grappling effect, such as when a creature is
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=== Incapacitated ===
=== Incapacitated ===
An incapacitated creature can’t take actions or
* An incapacitated creature can’t take actions or
reactions.
reactions.


=== Invisible ===
=== Invisible ===
An invisible creature is impossible to see without
* An invisible creature is impossible to see without
the aid of magic or a special sense. For the purpose
the aid of magic or a special sense. For the purpose
of hiding, the creature is heavily obscured. The
of hiding, the creature is heavily obscured. The
creature’s location can be detected by any noise it
creature’s location can be detected by any noise it
makes or any tracks it leaves.
makes or any tracks it leaves.
Attack rolls against the creature have
* Attack rolls against the creature have
disadvantage, and the creature’s attack rolls have
disadvantage, and the creature’s attack rolls have
advantage.
advantage.


=== Paralyzed ===
=== Paralyzed ===
A paralyzed creature is incapacitated (see the
* A paralyzed creature is incapacitated (see the
condition) and can’t move or speak.
condition) and can’t move or speak.
The creature automatically fails Strength and
* The creature automatically fails Strength and
Dexterity saving throws.
Dexterity saving throws.
Attack rolls against the creature have advantage.
* Attack rolls against the creature have advantage.
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 359
* Any attack that hits the creature is a critical hit if
Any attack that hits the creature is a critical hit if
the attacker is within 5 feet of the creature.
the attacker is within 5 feet of the creature.


=== Petrified ===
=== Petrified ===
A petrified creature is transformed, along with any
* A petrified creature is transformed, along with any
nonmagical object it is wearing or carrying, into a
nonmagical object it is wearing or carrying, into a
solid inanimate substance (usually stone). Its
solid inanimate substance (usually stone). Its
weight increases by a factor of ten, and it ceases
weight increases by a factor of ten, and it ceases
aging.
aging.
The creature is incapacitated (see the condition),
* The creature is incapacitated (see the condition),
can’t move or speak, and is unaware of its
can’t move or speak, and is unaware of its
surroundings.
surroundings.
Attack rolls against the creature have advantage.
* Attack rolls against the creature have advantage.
The creature automatically fails Strength and
* The creature automatically fails Strength and
Dexterity saving throws.
Dexterity saving throws.
The creature has resistance to all damage.
* The creature has resistance to all damage.
The creature is immune to poison and disease,
* The creature is immune to poison and disease,
although a poison or disease already in its system
although a poison or disease already in its system
is suspended, not neutralized.
is suspended, not neutralized.


=== Poisoned ===
=== Poisoned ===
A poisoned creature has disadvantage on attack
* A poisoned creature has disadvantage on attack
rolls and ability checks.
rolls and ability checks.
Prone
Prone
A prone creature’s only movement option is to
* A prone creature’s only movement option is to
crawl, unless it stands up and thereby ends the
crawl, unless it stands up and thereby ends the
condition.
condition.
The creature has disadvantage on attack rolls.
* The creature has disadvantage on attack rolls.
An attack roll against the creature has advantage if
* An attack roll against the creature has advantage if
the attacker is within 5 feet of the creature.
the attacker is within 5 feet of the creature.
Otherwise, the attack roll has disadvantage.
Otherwise, the attack roll has disadvantage.


=== Restrained ===
=== Restrained ===
A restrained creature’s speed becomes 0, and it
* A restrained creature’s speed becomes 0, and it
can’t benefit from any bonus to its speed.
can’t benefit from any bonus to its speed.
Attack rolls against the creature have advantage,
* Attack rolls against the creature have advantage,
and the creature’s attack rolls have disadvantage.
and the creature’s attack rolls have disadvantage.
The creature has disadvantage on Dexterity saving
* The creature has disadvantage on Dexterity saving
throws.
throws.


=== Stunned ===
=== Stunned ===
A stunned creature is incapacitated (see the
* A stunned creature is incapacitated (see the
condition), can’t move, and can speak only
condition), can’t move, and can speak only
falteringly.
falteringly.
The creature automatically fails Strength and
* The creature automatically fails Strength and
Dexterity saving throws.
Dexterity saving throws.
Attack rolls against the creature have advantage.
* Attack rolls against the creature have advantage.


=== Unconscious ===
=== Unconscious ===
An unconscious creature is incapacitated (see the
* An unconscious creature is incapacitated (see the
condition), can’t move or speak, and is unaware of
condition), can’t move or speak, and is unaware of
its surroundings
its surroundings
The creature drops whatever it’s holding and falls
* The creature drops whatever it’s holding and falls
prone.
prone.
The creature automatically fails Strength and
* The creature automatically fails Strength and
Dexterity saving throws.
Dexterity saving throws.
Attack rolls against the creature have advantage.
* Attack rolls against the creature have advantage.
Any attack that hits the creature is a critical hit if
* Any attack that hits the creature is a critical hit if
the attacker is within 5 feet of the creature.
the attacker is within 5 feet of the creature.



Revision as of 19:49, 6 February 2026

Blinded

  • A blinded creature can’t see and automatically

fails any ability check that requires sight.

  • Attack rolls against the creature have advantage,

and the creature’s attack rolls have disadvantage.


Charmed

  • A charmed creature can’t attack the charmer or

target the charmer with harmful abilities or magical effects.

  • The charmer has advantage on any ability check to

interact socially with the creature.


Deafened

  • A deafened creature can’t hear and automatically

fails any ability check that requires hearing.


Exhaustion

Some special abilities and environmental hazards, such as starvation and the long-­‐term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description. Level Effect 1 Disadvantage on ability checks 2 Speed halved 3 Disadvantage on attack rolls and saving throws 4 Hit point maximum halved 5 Speed reduced to 0 6 Death

If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect’s description. A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks. An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1. Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.


Frightened

  • A frightened creature has disadvantage on ability

checks and attack rolls while the source of its fear is within line of sight.

  • The creature can’t willingly move closer to the

source of its fear.

Grappled

  • A grappled creature’s speed becomes 0, and it

can’t benefit from any bonus to its speed.

  • The condition ends if the grappler is incapacitated

(see the condition).

  • The condition also ends if an effect removes the

grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunder-­‐‑wave spell.

Incapacitated

  • An incapacitated creature can’t take actions or

reactions.

Invisible

  • An invisible creature is impossible to see without

the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.

  • Attack rolls against the creature have

disadvantage, and the creature’s attack rolls have advantage.

Paralyzed

  • A paralyzed creature is incapacitated (see the

condition) and can’t move or speak.

  • The creature automatically fails Strength and

Dexterity saving throws.

  • Attack rolls against the creature have advantage.
  • Any attack that hits the creature is a critical hit if

the attacker is within 5 feet of the creature.

Petrified

  • A petrified creature is transformed, along with any

nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.

  • The creature is incapacitated (see the condition),

can’t move or speak, and is unaware of its surroundings.

  • Attack rolls against the creature have advantage.
  • The creature automatically fails Strength and

Dexterity saving throws.

  • The creature has resistance to all damage.
  • The creature is immune to poison and disease,

although a poison or disease already in its system is suspended, not neutralized.

Poisoned

  • A poisoned creature has disadvantage on attack

rolls and ability checks. Prone

  • A prone creature’s only movement option is to

crawl, unless it stands up and thereby ends the condition.

  • The creature has disadvantage on attack rolls.
  • An attack roll against the creature has advantage if

the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.

Restrained

  • A restrained creature’s speed becomes 0, and it

can’t benefit from any bonus to its speed.

  • Attack rolls against the creature have advantage,

and the creature’s attack rolls have disadvantage.

  • The creature has disadvantage on Dexterity saving

throws.

Stunned

  • A stunned creature is incapacitated (see the

condition), can’t move, and can speak only falteringly.

  • The creature automatically fails Strength and

Dexterity saving throws.

  • Attack rolls against the creature have advantage.

Unconscious

  • An unconscious creature is incapacitated (see the

condition), can’t move or speak, and is unaware of its surroundings

  • The creature drops whatever it’s holding and falls

prone.

  • The creature automatically fails Strength and

Dexterity saving throws.

  • Attack rolls against the creature have advantage.
  • Any attack that hits the creature is a critical hit if

the attacker is within 5 feet of the creature.


Slowed Crippled Frozen Burned Bleeding Confused Shocked