Weapons
Appearance
Weapons all have a special ability. This ability can be used twice per short rest, unless noted otherwise.
| Weapon | Cost | Damage | Weight | Properties | Special |
|---|---|---|---|---|---|
| Club | 1 sp | 1d4 bludgeoning | 2 lb. | Light | Whack |
| Dagger | 2 gp | 1d4 piercing | 1 lb | Finesse, light, thrown (range 20/60) | Slash |
| Greatclub | 2 sp | 1d8 bludgeoning | 10 lb. | Two-handed | Whack |
| Handaxe | 5 gp | 1d6 slashing | 2 lb. | Light, thrown (range 20/60) | Disarm |
| Javelin | 5 sp | 1d6 piercing | 2 lb. | Thrown (range 30/120) | Pin |
| Light Hammer | 2 gp | 1d4 bludgeoning | 2 lb. | Light, thrown (range 20/60) | Whack |
| Mace | 5 gp | 1d6 bludgeoning | 4 lb. | - | Cripple |
| Quarterstaff | 2 sp | 1d6 bludgeoning | 4 lb. | Versatile (1d8) | Trip |
| Sickle | 1 gp | 1d4 slashing | 2 lb. | Light | Slash |
| Spear | 1 gp | 1d6 piercing | 3 lb. | Thrown (range 20/60), versatile (1d8) | Pin |