Jump to content

Weapons

From Old World
Revision as of 19:17, 2 February 2026 by Admin (talk | contribs)

Weapons all have a special ability. This ability can be used twice per short rest, unless noted otherwise.

Simple Melee Weapons
Weapon Cost Damage Weight Properties Special
Club 1 sp 1d4 bludgeoning 2 lb. Light Whack
Dagger 2 gp 1d4 piercing 1 lb Finesse, light, thrown (range 20/60) Slash
Greatclub 2 sp 1d8 bludgeoning 10 lb. Two-handed Whack
Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60) Disarm
Javelin 5 sp 1d6 piercing 2 lb. Thrown (range 30/120) Pin
Light Hammer 2 gp 1d4 bludgeoning 2 lb. Light, thrown (range 20/60) Whack
Mace 5 gp 1d6 bludgeoning 4 lb. - Cripple
Quarterstaff 2 sp 1d6 bludgeoning 4 lb. Versatile (1d8) Trip
Sickle 1 gp 1d4 slashing 2 lb. Light Slash
Spear 1 gp 1d6 piercing 3 lb. Thrown (range 20/60), versatile (1d8) Pin