Magic: Difference between revisions
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== Pyromancy == | == Pyromancy == | ||
Pyromancy gives access to destructive spells and a small array of soothing and smoothing healing spells. | Pyromancy is the dark art of manipulating heat and cold. It's impossible to learn it from a tutor, each who wishes to practice the art has to learn it in their own way. As such, no two Pyromancers are the same. Pyromancy tomes exist, but are largely useless to others. As Pyromancy can only be learned by practicing the art, the Pyromancers of the Old World are usually covered in scars and burn wounds from their failed attempts. | ||
Pyromancy gives access to destructive spells and a small array of soothing and smoothing healing spells. <br> | |||
Pyromancy users are called Witches, Pyromancers, Cryomancers and Red Magus. <br> | |||
Pyromancy spells use the Spellcasting Ability Modifier Wisdom + Intelligence. <br> | Pyromancy spells use the Spellcasting Ability Modifier Wisdom + Intelligence. <br> | ||
Basic calculation is: 8 + Wisdom Modifier + Intelligence Modifier. The Proficiency Bonus is not used for Pyromancy. | Basic calculation is: 8 + Wisdom Modifier + Intelligence Modifier. The Proficiency Bonus is not used for Pyromancy. | ||
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== Arcane Magic == | == Arcane Magic == | ||
Arcane magic is the study of the Old Powers, tapping into the infinite potential around you and harnass the strength around you. It's magic can bend reality and allow both creation and destruction.<br> | Arcane magic is the study of the Old Powers, tapping into the infinite potential around you and harnass the strength around you. It's magic can bend reality and allow both creation and destruction. Arcane Magic is taught and learned at Universities and other knowledgeable institutions. Spellbooks, tomes and mathematical ciphers are passed around from generation to generation so new mages can study the Old Powers and bend them to their will. The matter describing the workings of the universe are complex, and many students go mad attempting to surpass their limits. The thirst for knowledge is never sated. <br> | ||
Arcane Mages are called Wizards, Magi, Blue Magus<br> | |||
Arcane spells use the Spellcasting Ability Modifier Intelligence. Basic calculation is: 8 + Intelligence + Proficiency Bonus | Arcane spells use the Spellcasting Ability Modifier Intelligence. Basic calculation is: 8 + Intelligence + Proficiency Bonus | ||
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== Divine Magic == | == Divine Magic == | ||
The Divine Magic is granted by the Gods, or worship thereof. While a God doesn't always directly provide the magic or have the ability to take it away (as a traditional Paladin or Cleric might experience in d&d), the Gods are aware of the power being abused and might react to such. Divine Magic requires one or more [[Gods]] to worship. <br> | The Divine Magic is granted by the Gods, or worship thereof. While a God doesn't always directly provide the magic or have the ability to take it away (as a traditional Paladin or Cleric might experience in d&d), the Gods are aware of the power being abused and might react to such. Divine Magic requires one or more [[Gods]] to worship. The Clerics, Priests and worshipers of the Gods do not write down their chants and prayers, as they are private and situational. A Divine Spellbook is more like a diary describing what plea was made to what God as to what effect.<br> | ||
Divine Mages are called Clerics, Paladins, Priests, Oracles, Druids and Necromancers. | |||
Divine spells use the Spellcasting Ability Modifier Wisdom. Basic calculation is: 8 + Wisdom + Proficiency Bonus | Divine spells use the Spellcasting Ability Modifier Wisdom. Basic calculation is: 8 + Wisdom + Proficiency Bonus | ||
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== Chaos Magic == | == Chaos Magic == | ||
Ah yes, Chaos Magic. The primordial magic that binds the world together. You cannot learn it, you cannot beg for it, believe me, many have tried. You either have it, or you do not. <br> | Ah yes, Chaos Magic. The primordial magic that binds the world together. You cannot learn it, you cannot beg for it, believe me, many have tried. You either have it, or you do not. Chaos Magic comes from the passion within a person, the love, anger, hate or other strong emotions. The effects are sometimes as unpredictable as their casters. Chaos Mag<br> | ||
Chaos Mages are called Sorcerers, Warlocks, Mystics and Hellknights<br> | |||
Chaos Magic uses the Spellcasting Ability Modifier Intelligence. Basic calculation is: 8 + Charisma Modifier + Proficiency Bonus. | Chaos Magic uses the Spellcasting Ability Modifier Intelligence. Basic calculation is: 8 + Charisma Modifier + Proficiency Bonus. | ||
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== Dark Magic == | == Dark Magic == | ||
The Dark Magic isn't wielded or learned. Some say you are the one being learned when you cast it. Dark Magic can be any Origin of magic. It is usually wielded by | The Dark Magic isn't wielded or learned. Some say you are the one being learned when you cast it. Dark Magic can be any Origin of magic. It is usually wielded by brutes, thieves, scum and peasants being too simpleminded, feeble or stubborn to learn magic in other ways. Dark Magic may be enhanced with [[Dark Gifts]] from the Character Builder or [[Profane Fragments]]. <br> | ||
Dark Mages are called Dark Rogues, Spellswords, Rangers and Monks<br> | |||
Dark Magic uses no Spellcasting Ability Modifier. Basic Calculation is: 10 + Proficiency Bonus. | Dark Magic uses no Spellcasting Ability Modifier. Basic Calculation is: 10 + Proficiency Bonus. | ||
[[Spell Lists#Dark Spells|Dark Spell List]] | [[Spell Lists#Dark Spells|Dark Spell List]] | ||
Latest revision as of 07:28, 9 February 2026
In this world, magic is tied to an Origin. Raw Magic can be granted by the Gods, taken by force or studied. As such, the Character Builder might reference a Type of magic. This differs from Standard 5e, where your class provides you with magic and a spellcasting ability modifier.
Each magic feature gained has a linked Origin. As such, you cannot use a spell slot gained from Pyromancy to cast an Arcane spell. The following Origins can be identified:
Pyromancy
Pyromancy is the dark art of manipulating heat and cold. It's impossible to learn it from a tutor, each who wishes to practice the art has to learn it in their own way. As such, no two Pyromancers are the same. Pyromancy tomes exist, but are largely useless to others. As Pyromancy can only be learned by practicing the art, the Pyromancers of the Old World are usually covered in scars and burn wounds from their failed attempts.
Pyromancy gives access to destructive spells and a small array of soothing and smoothing healing spells.
Pyromancy users are called Witches, Pyromancers, Cryomancers and Red Magus.
Pyromancy spells use the Spellcasting Ability Modifier Wisdom + Intelligence.
Basic calculation is: 8 + Wisdom Modifier + Intelligence Modifier. The Proficiency Bonus is not used for Pyromancy.
Arcane Magic
Arcane magic is the study of the Old Powers, tapping into the infinite potential around you and harnass the strength around you. It's magic can bend reality and allow both creation and destruction. Arcane Magic is taught and learned at Universities and other knowledgeable institutions. Spellbooks, tomes and mathematical ciphers are passed around from generation to generation so new mages can study the Old Powers and bend them to their will. The matter describing the workings of the universe are complex, and many students go mad attempting to surpass their limits. The thirst for knowledge is never sated.
Arcane Mages are called Wizards, Magi, Blue Magus
Arcane spells use the Spellcasting Ability Modifier Intelligence. Basic calculation is: 8 + Intelligence + Proficiency Bonus
Divine Magic
The Divine Magic is granted by the Gods, or worship thereof. While a God doesn't always directly provide the magic or have the ability to take it away (as a traditional Paladin or Cleric might experience in d&d), the Gods are aware of the power being abused and might react to such. Divine Magic requires one or more Gods to worship. The Clerics, Priests and worshipers of the Gods do not write down their chants and prayers, as they are private and situational. A Divine Spellbook is more like a diary describing what plea was made to what God as to what effect.
Divine Mages are called Clerics, Paladins, Priests, Oracles, Druids and Necromancers.
Divine spells use the Spellcasting Ability Modifier Wisdom. Basic calculation is: 8 + Wisdom + Proficiency Bonus
Chaos Magic
Ah yes, Chaos Magic. The primordial magic that binds the world together. You cannot learn it, you cannot beg for it, believe me, many have tried. You either have it, or you do not. Chaos Magic comes from the passion within a person, the love, anger, hate or other strong emotions. The effects are sometimes as unpredictable as their casters. Chaos Mag
Chaos Mages are called Sorcerers, Warlocks, Mystics and Hellknights
Chaos Magic uses the Spellcasting Ability Modifier Intelligence. Basic calculation is: 8 + Charisma Modifier + Proficiency Bonus.
Dark Magic
The Dark Magic isn't wielded or learned. Some say you are the one being learned when you cast it. Dark Magic can be any Origin of magic. It is usually wielded by brutes, thieves, scum and peasants being too simpleminded, feeble or stubborn to learn magic in other ways. Dark Magic may be enhanced with Dark Gifts from the Character Builder or Profane Fragments.
Dark Mages are called Dark Rogues, Spellswords, Rangers and Monks
Dark Magic uses no Spellcasting Ability Modifier. Basic Calculation is: 10 + Proficiency Bonus.