Races: Difference between revisions
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=== Triagurms === | === Triagurms === | ||
The Triagurms are people of war and conflict. That doesn't mean they're fighters or a militant people, they just supply the world with as many arms as possible. The Triagurms thrive by peddling increasingly dangerous weapons to whoever they can reach, and then provoking conflict between their customers. Triagurms are despised by Gnomes and Dwarves, as they weaponize their products and technologies, and then sell it back to them. | The Triagurms are people of war and conflict. That doesn't mean they're fighters or a militant people, they just supply the world with as many arms as possible. The Triagurms thrive by producing and peddling increasingly dangerous weapons to whoever they can reach, and then provoking conflict between their customers. Triagurms are despised by Gnomes and Dwarves, as they weaponize their products and technologies, and then sell it back to them. | ||
Triagurms have the following traits: | Triagurms have the following traits: | ||
Revision as of 18:47, 6 February 2026
Races
The Following Races are available for play in the Old World:
Humans
The Balanced, the Replaceable, the Many
Humans are widely regarded as the dull bland flavor inhabiting the Old World. They lack the stamina and determination of Dwarves. They don't have the beauty of an Elf, nor the imagination and finesse of a Gnome. Humans are the balanced race that doesn't excell in any particular field. In the Old World humans are often seen as inferior, used in positions where a more specialized race is unavailable.
A Human has the following starting statistics:
Ability Score Increase. Increase two of your abilities by 2.
Age. Humans reach adulthood in their late teens and live less than a century.
Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Weakness. Although humans are fascinated by fire, they burn easiest. You have Weakness against Fire damage.
Resistance. Comparable to other races the bones of humans are quite flexible. You have resistance against Bludgeoning Damage.
Choose one of the following sub-races of Human:
Solstorm
The people of Solstorm are traders. At least, that's what they claim to be. If you want technology, secrets or contraband the chances are the Solstorm are peddling some. Solstorm mount mighty caravans, trade networks and stores, mostly buying Gnomish and Dwarven goods, and reselling to one another. They're one of the few people that engage in trade with the Automatons.
Solstorm have the following traits:
- Your Charisma increases by 2
- You gain proficiency in deception or persuasion
- You have advantage on charisma rolls to haggle for prices when selling something.
- Your Strength decreases by 2.
Triagurms
The Triagurms are people of war and conflict. That doesn't mean they're fighters or a militant people, they just supply the world with as many arms as possible. The Triagurms thrive by producing and peddling increasingly dangerous weapons to whoever they can reach, and then provoking conflict between their customers. Triagurms are despised by Gnomes and Dwarves, as they weaponize their products and technologies, and then sell it back to them.
Triagurms have the following traits:
- Your Wisdom OR Intelligence increases by 2
- You gain proficiency in History or Animal Handling
- You gain proficiency with one set of Tools of your choice.
- Your Dexterity decreases by 2.
Harrowmarked
The Harrowmarked are the workers of society, the common people and the backbone of civilisation. They make up over three quarters of all the Humans in the Old World, and have been said to be descendants from Atherion himself. At least, that's what they keep telling everyone.
Harrowmarked have the following traits:
- Your Strength increases by 2
- You gain proficiency in Athletics
- When you fail an ability check for something that could resemble work, you can retry it once per short rest.
- Your Wisdom decreases by 2.
Dwarves
Endurance Given Shape
The Dwarves are the creators of vast underground cities of stone, gold and beautiful gems. Dwarves are known for their determination, endless stamina and eye for everything shiny and valuable. Dwarves are mostly self-sufficient and in case of conflict or disaster, they often retreat in their cities, sometimes refusing contact with outsiders for centuries.
A Dwarf has the following starting statistics:
Ability Score Increase. Increase your Constitution by 2.
Age. Dwarves reach adulthood around the age of 8 and live for about two centuries. When a dwarf dies, they slowly turn to stone.
Size. Dwarves are shorter than Humans, usually ranging from 4 to no more than 5 foot. Your size is Medium.
Speed. Your base walking speed is 25 feet.
Weakness. Centuries of substance abuse from boredom and rampant alcoholism have rendered Dwarves physically unfit to resist toxins. You have weakness against Poison damage.
Resistance. The unforgiving mountains are more often than not near freezing temperatures. You have resistance against Cold damage.
Choose one of the following sub-races of Dwarves:
Underbore
The Underbore can go their entire lives without ever witnessing the sun. Their pale white skin gives them a ghostlike appearance which is admired and feared by Dwarves almost as it is by other races. The Underbore are masterful tacticians, planners and make up almost all of the Dwarves' spiritual guides.
Glitterfolk
Diggers.
Kilnkin
Forge Workers.
Gnomes
Brilliance After the Fall
The Gnomes are small people, cunning and too smart for their own good. Gnomes possess the spark of wonder and had the power to create the spark of life. As they created mechanical servants to do their bidding, their abuse was punished and the spark was taken away. The remnant of the mechanical servants now live on, as the dying race of Automatons. The Gnomes now struggle, having lost their mechanical slaves. A typical working Gnome has multiple hired help to provide assistance with the tinkering and inventions.
Tinkies
The rare Tinkies are obsessed by perfection. While it's rare to encounter a Tinkie, they're never hard to find. The services Tinkies provide are next to no other. No other creature is as cunning with a set of tools as a Tinkie. Tinkies create worlds most beautiful jewels, they produce the highest quality weapons and tools and can even create magical Wands. Tinkies are small Gnomes with a blue-ish skin color. They sport white hair and have a second thumb instead of a pinky. Tinkies are obsessed with their work, as such they rarely make time to procreate.
Blammos
Where there's smoke, there's a Blammo.
Sparkvoid
Sparkvoid, those void of the spark of life. Once called the Starters, as they were the ones to Start the subservient Automatons. Previously held in the highest esteem in the Gnomish civilisation, the Sparkvoid gave life to an entire race of servants. When the Automatons gained their freedom, the Sparkvoid had their gifts taken away from them. Sparkvoid are a bitter folk, holding grudges and blaming others for the greed which led to their demise. Most Sparkvoid linger in the old ways, attempting to create machinations and mechanical apparatus to assist in ways the Automatons once did. Without the Spark of Life, however, the inventions are nowhere near as efficient.
Elves
Above the World, Above Blame
The beautiful elves live in their high cities in the tries of skies. They shun the dirt and filth of grounds and abhor the races living in such squalor conditions. Elves are a charismatic and intelligent race that avoid direct confrontation, instead using political or magical means to resolve conflict.
Automatons
The People Who Cannot Replace Themselves
The Automatons come in all sorts and shapes. Originally created to work for the Gnomes, these living machines petitioned the Gods for an end of their servitude. As the Gods answered, the Gnomes revolted, not wanting to give up the luxury of mechanical slaves. The Gods then punished the Gnomes and the Automatons became their own people. Automatons currently have no way to procreate, as the spark of life was taken away from the Gnomes and no substitute has been found so far.